Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. The user can't move on the next turn.īold indicates a Pokémon gains STAB from this move. The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. With iPhone cases, Surface Pro skins, Xbox One S decals & more, show off your Dragon Ball Z style today with a phone case or decal skin by Skinit. The user must rest on the next turn to regain its energy. Hyper Dragonball Z was a hit on arcades in the summer of 1999, with its timed unlocks and classical art direction, it was a hit and soon became a cult sensation. All DBZ fans unite Shop the official Dragon Ball Z design collection online at Skinit for exclusive Dragon Ball Z designs to personalize any electronic device. The foe is attacked with a powerful beam. *Ī severely damaging attack that makes the user rest on the next turn. Powerful, but needs recharging the next turn. Powerful, but leaves the user immobile the next turn. The attacker becomes so tired, it has to rest the next turn. If the user has Truant, the recharge and "loafing around" take place on the same turn.Īn extremely powerful attack. But it also included characters you wouldn’t expect, like the farmer that Raditz. The game included the likes of Goku, Vegeta, and basically the whole Earth team. Hyper Beam will always need to recharge if it hits, even if the target is knocked out, unless the battle is completed in that turn. Hyper Dragon Ball Fighter Z is a 2D Mugen fighting game, and it looks fun Back in 2017, Team Z2 released Hyper Dragon Ball Z, a free Mugen 2D fighting game based on Dragon Ball Z. In Pokémon Stadium, Hyper Beam requires a recharge turn every time it is used. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterward its PP will roll over to 63, and full PP Ups will be applied to it.Īn opponent can still use items on the user while it's recharging, in which case it will recharge the turn after. If one Pokémon attacks first with a binding move that misses in a round in which the other Pokémon must recharge from a use of Hyper Beam, the user of Hyper Beam will automatically use Hyper Beam again during that turn instead of recharging. If the user is confused, the recharge turn of Hyper Beam will not count towards the number of turns the user will remain confused. However, freeze does not prevent the need for the recharge turn of Hyper Beam. Hyper Beam will not require a recharge turn if it misses, it breaks a substitute, it knocks out the target, the user is targeted by a binding move (even if it misses), the user flinches, or the user is put to sleep after the attack but before the recharge turn. A recharge turn is required on the turn after damage is done, during which no action may be performed.
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